Cardinal Gaming: Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante’s Inferno

This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shar...

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Bibliographic Details
Published in:Journal of religion and popular culture
Main Author: McNeely, Andrew (Author)
Format: Electronic Article
Language:English
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Published: University of Saskatchewan [2020]
In: Journal of religion and popular culture
Standardized Subjects / Keyword chains:B Dragon Age: Inquisition / Diablo (Computer game) / Dante’s Inferno (Computer game) / Religion / Religiosity / USA / Folk culture
RelBib Classification:AD Sociology of religion; religious policy
CD Christianity and Culture
CH Christianity and Society
KBQ North America
Further subjects:B Max Weber
B neomedievalism
B Dragon Age: Inquisition
B Religion
B Sin
B Diablo III
B Digital Games
B American Religion
B Dante’s Inferno
Online Access: Volltext (Verlag)
Volltext (doi)
Description
Summary:This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture.
ISSN:1703-289X
Contains:Enthalten in: Journal of religion and popular culture
Persistent identifiers:DOI: 10.3138/jrpc.2017-0022