An Ethnoludography of the Game Design Industry in Kathmandu, Nepal

What counts as the field site when researching Nepali video game developers? Concentrating on the company Arcube Games and Animation, in the summer of 2017 I used the ethnoludographic method to research game development in the Kathmandu Valley. I recorded my findings in field notes, photographs, wri...

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Bibliographic Details
Published in:Gamevironments
Subtitles:Special Issue: "Video Game Development In Asia: Voices From The Field"
Main Author: Grieve, Gregory Price 1964- (Author)
Format: Electronic Article
Language:German
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Published: [2018]
In: Gamevironments
Further subjects:B Fieldwork
B gamevironments
B Asia
B Ethnoludography
B Video Game Design
B Nepal
B Cultural flows
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Description
Summary:What counts as the field site when researching Nepali video game developers? Concentrating on the company Arcube Games and Animation, in the summer of 2017 I used the ethnoludographic method to research game development in the Kathmandu Valley. I recorded my findings in field notes, photographs, written documents and other material culture. My usual ethnographic method developed in two ways. First, I engaged in ludography, a humanistic qualitative method for interpreting gaming. Second, Nepal proved not to be an isolated location, but rather a vortex of global flows. I found that in the Kathmandu valley these flows are often focused on a fantasy of Shangri-La that poses Nepal as an underdeveloped traditional nation, full of picturesque poverty, and over-determined with religious culture, but blessed with beautiful Himalayan landscapes.
ISSN:2364-382X
Contains:Enthalten in: Gamevironments
Persistent identifiers:URN: urn:nbn:de:gbv:46-00106967-12