Playing America: An Introduction to American Culture through Video Games
This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that consti...
| Authors: | ; |
|---|---|
| Format: | Electronic Article |
| Language: | German |
| Check availability: | HBZ Gateway |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| Published: |
[2019]
|
| In: |
Gamevironments
Year: 2019, Volume: 11, Pages: 86-102 |
| Standardized Subjects / Keyword chains: | B
USA
/ Culture
/ Cultural identity
/ Video game
|
| RelBib Classification: | AG Religious life; material religion KBQ North America ZA Social sciences ZG Media studies; Digital media; Communication studies |
| Further subjects: | B
gamevironments
B American Culture B Didactics B Play B American Studies B Cultural Studies B Introduction B Video Games B America B Textbook |
| Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
| Summary: | This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that constitute America explained through the most relevant medium of the early twenty-first century - video games. Driven by the idea that the interactivity specific to video games facilitates student engagement, our textbook suggests a novel approach to engage with and understand both American Studies and American culture. |
|---|---|
| ISSN: | 2364-382X |
| Contains: | Enthalten in: Gamevironments
|
| Persistent identifiers: | URN: urn:nbn:de:gbv:46-00107844-12 |



