Indie and Dojin Games: a Multilayered Cross-Cultural Comparison
The article provides a comparative account of two paradigms of independent videogame production: the Japanese dojin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual metaphors associated with indie and d jin games, traces the two move...
Main Author: | |
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Format: | Electronic Article |
Language: | German |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2019]
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In: |
Gamevironments
Year: 2019, Volume: 10, Pages: 39-84 |
Standardized Subjects / Keyword chains: | B
Japan
/ Video game
/ Computer programming
/ Nonprofit sector
/ Western world
/ Comparison of cultures
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RelBib Classification: | KBM Asia ZA Social sciences ZB Sociology ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Gaming in Japan
B D jin games B Hobbyist game development B participatory culture B Indie games B Cultural History |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Summary: | The article provides a comparative account of two paradigms of independent videogame production: the Japanese dojin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual metaphors associated with indie and d jin games, traces the two movements respective histories, situates them in wider media environments, and compares their characteristic traits. |
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ISSN: | 2364-382X |
Contains: | Enthalten in: Gamevironments
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Persistent identifiers: | URN: urn:nbn:de:gbv:46-00107541-19 |