Code of resistance: on the potential of digital games and game jams for civic education

Some digital games deal with politics and democracy and are appropriate for civic education. Schools that want to include these games in their curriculum do not have to rely on commercial products alone, but can also use other easily available games and simple tools. Often these are even created by...

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Bibliographic Details
Published in:Gamevironments
Subtitles:Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games"
Main Author: Laumer, Michael (Author)
Contributors: Kabaum, Marcel (Contributor)
Format: Electronic Article
Language:English
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Published: 2020
In: Gamevironments
Standardized Subjects / Keyword chains:B Germany / School teaching / Political education / Computer game / Software development / Cooperation / Event / Alternative movement / Geschichte 2017
RelBib Classification:ZB Sociology
ZC Politics in general
ZG Media studies; Digital media; Communication studies
Further subjects:B gamevironments
B Civic Education
B learning democracy
B learning politics
B game jam
B serious play
B gaming experience
Online Access: Volltext (kostenfrei)
Description
Summary:Some digital games deal with politics and democracy and are appropriate for civic education. Schools that want to include these games in their curriculum do not have to rely on commercial products alone, but can also use other easily available games and simple tools. Often these are even created by young people in game jams. Five freely available games from the game jam #ResistJam in 2017 will be examined for civic gaming experiences and their political content using didactic models, to discuss their possible integration into the classroom.
ISSN:2364-382X
Contains:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.26092/elib/412