Code of resistance: on the potential of digital games and game jams for civic education
Some digital games deal with politics and democracy and are appropriate for civic education. Schools that want to include these games in their curriculum do not have to rely on commercial products alone, but can also use other easily available games and simple tools. Often these are even created by...
Subtitles: | Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games" |
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Main Author: | |
Contributors: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2020
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In: |
Gamevironments
Year: 2020, Volume: 13, Pages: 420-456 |
Standardized Subjects / Keyword chains: | B
Germany
/ School teaching
/ Political education
/ Computer game
/ Software development
/ Cooperation
/ Event
/ Alternative movement
/ Geschichte 2017
|
RelBib Classification: | ZB Sociology ZC Politics in general ZG Media studies; Digital media; Communication studies |
Further subjects: | B
gamevironments
B Civic Education B learning democracy B learning politics B game jam B serious play B gaming experience |
Online Access: |
Volltext (kostenfrei) |
Summary: | Some digital games deal with politics and democracy and are appropriate for civic education. Schools that want to include these games in their curriculum do not have to rely on commercial products alone, but can also use other easily available games and simple tools. Often these are even created by young people in game jams. Five freely available games from the game jam #ResistJam in 2017 will be examined for civic gaming experiences and their political content using didactic models, to discuss their possible integration into the classroom. |
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ISSN: | 2364-382X |
Contains: | Enthalten in: Gamevironments
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Persistent identifiers: | DOI: 10.26092/elib/412 |