Video Game Romanticism: On Retro Gaming, Remakes, Reboots, Game Nostalgia, and Bad Games

In recent years, a relatively new phenomenon in the video game industry has emerged: the re-appreciation of games from previous generations by individual gamers in combination with the production of new games aesthetically and/or ludologically clearly based on these older games. The phenomenon has b...

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Détails bibliographiques
Auteur principal: Bosman, Frank 1978- (Auteur)
Type de support: Électronique Article
Langue:Anglais
Vérifier la disponibilité: HBZ Gateway
Interlibrary Loan:Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany)
Publié: 2023
Dans: Journal for religion, film and media
Année: 2023, Volume: 9, Numéro: 1, Pages: 25-44
Sujets / Chaînes de mots-clés standardisés:B Jeu vidéo / Idéalisation / Passé / Retrogaming
RelBib Classification:ZG Sociologie des médias; médias numériques; Sciences de l'information et de la communication
Sujets non-standardisés:B Video Gaming
B Romanticism
B Retrogaming
B Nostagia
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Description
Résumé:In recent years, a relatively new phenomenon in the video game industry has emerged: the re-appreciation of games from previous generations by individual gamers in combination with the production of new games aesthetically and/or ludologically clearly based on these older games. The phenomenon has been described as ‘retro gaming’, ‘game nostalgia’ or ‘vintage play’ and has been associated with parallel phenomena like reboots, remakes, and ‘bad games’ (or Kusoge). As ‘primer’ of this special issue of the Journal of Religion, Film, and Media on ‘Paradise Lost’, the author identifies and describes all these interrelated by distinguishable notions as forms of ‘video game romanticism’: the appropriate a romanticized version of our collective past to construct an appealing digital, interactive, narrative complex.
ISSN:2617-3697
Contient:Enthalten in: Journal for religion, film and media
Persistent identifiers:DOI: 10.25364/05.9:2023.1.3