Gamification: A Conceptual Critique to Move Forwards
Gamification has become a considerable part of game culture. Alongside that, it has garnered significant support and criticism that has left researchers and practitioners polarized on their perception and utilization of gamification as a label and a practice. The aim of this article is to attempt a...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2024
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In: |
Gamevironments
Year: 2024, Volume: 20, Pages: 88-113 |
Further subjects: | B
gamevironments
B Theory Development B Critical Gamification B Gamification |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Summary: | Gamification has become a considerable part of game culture. Alongside that, it has garnered significant support and criticism that has left researchers and practitioners polarized on their perception and utilization of gamification as a label and a practice. The aim of this article is to attempt a re-clarification of the gamification concept and to utilize the gamevironment analytical framework on a larger analytical scale that allows us to reflect on gamification and game studies as research fields. Based on that, I view gamification through the lens of gamevironments and provide directions for future researchers. |
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ISSN: | 2364-382X |
Contains: | Enthalten in: Gamevironments
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Persistent identifiers: | DOI: 10.48783/gameviron.v20i20.253 |