Muhammad Abd al-Rahman (Phillip) Barker: Bridging Cultural Divides through Fantasy/Science-Fiction Role-Playing Games and Fictional Religion

“Muslims” and “Dungeons & Dragons” are rarely discussed in the same sentence. However, one of the earliest fantasy role-playing games, which left a lasting impact on the industry, was the brainchild of Muhammad Abd al-Rahman (Phillip) Barker (1929-2012), a professor of South Asian Studies, an ex...

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Bibliographische Detailangaben
1. VerfasserIn: Inloes, Amina (Verfasst von)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
Verfügbarkeit prüfen: HBZ Gateway
Fernleihe:Fernleihe für die Fachinformationsdienste
Veröffentlicht: 2018
In: The Muslim world
Jahr: 2018, Band: 108, Heft: 3, Seiten: 387-418
weitere Schlagwörter:B American Muslims
B fantasy role-playing games
B M. A. R. Barker
B J. R. R. Tolkien
B Religion
B Tékumel
B Science-Fiction
B South Asian studies
B Empire of the Petal Throne
B Klamath tribes
B conversion to Islam
B Dungeons & Dragons
B Occultism
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Zusammenfassung:“Muslims” and “Dungeons & Dragons” are rarely discussed in the same sentence. However, one of the earliest fantasy role-playing games, which left a lasting impact on the industry, was the brainchild of Muhammad Abd al-Rahman (Phillip) Barker (1929-2012), a professor of South Asian Studies, an expert in Native American languages, and an American convert to Islam. Like Tolkien, Barker created an enormous fantasy world; however, unlike Tolkien, his world was redolent with Native American and South Asian cultural and religious influences. Through this world, he shared with his fans a nuanced understanding of non-Western societies, cultures, and beliefs – the facets of the human experience that truly constitute multiculturalism. While fictional religion in role-playing games has been feared and condemned, fictional religion (and occultism) plays a pivotal role in Barker's work; an exploration of his approach towards fictional religion also sheds more light on the question of why fantasy role-playing games came across as competitors towards religion. Barker's fantasy world brought people of diverse backgrounds together in a beautiful demonstration of how fantasy and science fiction can bring about intercultural and interreligious tolerance in an otherwise intolerant world. Given the centrality of games such as Dungeons & Dragons to American popular culture, an exploration of Barker's legacy can also be seen in the light of the study of the history and contributions of Muslims in America.
ISSN:1478-1913
Enthält:Enthalten in: The Muslim world
Persistent identifiers:DOI: 10.1111/muwo.12225