Interview with Jörg Friedrich on procedural rhetoric in his game through the darkest of times
In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.
Published in: | Gamevironments |
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Subtitles: | Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games" |
Authors: | ; |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
2020
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In: |
Gamevironments
|
Standardized Subjects / Keyword chains: | B
Through the Darkest of Times
/ National Socialism
/ Resistance
|
RelBib Classification: | ZB Sociology ZC Politics in general ZG Media studies; Digital media; Communication studies |
Further subjects: | B
gamevironments
B political games B procedural rhetoric B through the darkest of times B serious games B Interview |
Online Access: |
Volltext (kostenfrei) |
Summary: | In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany. |
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ISSN: | 2364-382X |
Contains: | Enthalten in: Gamevironments
|
Persistent identifiers: | DOI: 10.26092/elib/414 |