Interview with Jörg Friedrich on procedural rhetoric in his game through the darkest of times

In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.

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Bibliographic Details
Published in:Gamevironments
Subtitles:Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games"
Authors: Friedrich, Jörg (Interviewer) ; Budian, Elisa ca. 20./21. Jh. (Interviewer)
Format: Electronic Article
Language:English
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Published: 2020
In: Gamevironments
Standardized Subjects / Keyword chains:B Through the Darkest of Times / National Socialism / Resistance
RelBib Classification:ZB Sociology
ZC Politics in general
ZG Media studies; Digital media; Communication studies
Further subjects:B gamevironments
B political games
B procedural rhetoric
B through the darkest of times
B serious games
B Interview
Online Access: Volltext (kostenfrei)
Description
Summary:In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.
ISSN:2364-382X
Contains:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.26092/elib/414