Gaming to Learn: Pedagogical Uses of Video, Board, and Role-Playing Games

An introduction is presented to a special section of articles arising from the conference panel entitled "Gaming to Learn," sponsored by the Sixteenth Century Journal for the fiftieth-anniversary annual meeting of the Sixteenth Century Society & Conference held in St. Louis, Missouri i...

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Détails bibliographiques
Auteurs: Leeson, Whitney A. M. (Auteur) ; Gibbs, Gary G. (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: Sixteenth Century Journal Publishers, Inc. [2019]
Dans: The sixteenth century journal
Année: 2019, Volume: 50, Numéro: 4, Pages: 1129-1134
RelBib Classification:RF Pédagogie religieuse
ZF Pédagogie
Sujets non-standardisés:B Renaissance
B Sixteenth Century
B EDUCATIONAL games
B Réforme protestante
Description
Résumé:An introduction is presented to a special section of articles arising from the conference panel entitled "Gaming to Learn," sponsored by the Sixteenth Century Journal for the fiftieth-anniversary annual meeting of the Sixteenth Century Society & Conference held in St. Louis, Missouri in October 2019.
ISSN:2326-0726
Contient:Enthalten in: The sixteenth century journal