Gaming to Learn: Pedagogical Uses of Video, Board, and Role-Playing Games
An introduction is presented to a special section of articles arising from the conference panel entitled "Gaming to Learn," sponsored by the Sixteenth Century Journal for the fiftieth-anniversary annual meeting of the Sixteenth Century Society & Conference held in St. Louis, Missouri i...
Auteurs: | ; |
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Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
Sixteenth Century Journal Publishers, Inc.
[2019]
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Dans: |
The sixteenth century journal
Année: 2019, Volume: 50, Numéro: 4, Pages: 1129-1134 |
RelBib Classification: | RF Pédagogie religieuse ZF Pédagogie |
Sujets non-standardisés: | B
Renaissance
B Sixteenth Century B EDUCATIONAL games B Réforme protestante |
Résumé: | An introduction is presented to a special section of articles arising from the conference panel entitled "Gaming to Learn," sponsored by the Sixteenth Century Journal for the fiftieth-anniversary annual meeting of the Sixteenth Century Society & Conference held in St. Louis, Missouri in October 2019. |
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ISSN: | 2326-0726 |
Contient: | Enthalten in: The sixteenth century journal
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