Serious Games: The Asymmetry of Images in Harun Farocki’s Work

The video installation Serious Games (2009-2010) by director, artist and image theorist Harun Farocki (1944-2014) investigates the relationship between virtual reality, augmented reality and war in the contemporary world. The question that guides Farocki’s research is: how have new technologies and...

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Bibliographic Details
Published in:Journal for religion, film and media
Main Author: Guerri, Maurizio (Author)
Format: Electronic Article
Language:English
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Published: Institut f. Fundamentaltheologie 2022
In: Journal for religion, film and media
Standardized Subjects / Keyword chains:B Ernste Spiele / War / Depiction / Virtual reality / Desecration
RelBib Classification:NCD Political ethics
TK Recent history
ZD Psychology
ZG Media studies; Digital media; Communication studies
Further subjects:B Harun Farocki
B Species
B Operational Images
B Serious Games
B Desecration
Online Access: Volltext (kostenfrei)
Volltext (kostenfrei)

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520 |a The video installation Serious Games (2009-2010) by director, artist and image theorist Harun Farocki (1944-2014) investigates the relationship between virtual reality, augmented reality and war in the contemporary world. The question that guides Farocki’s research is: how have new technologies and new ways of producing images changed contemporary wars? Farocki’s analysis shows how the images themselves have become a part of war - not as propaganda, but as part of communication and part of the tactics of war, and how, within the way wars are conducted, images are becoming more and more «operational» and therefore entail an increasing asymmetry in both the materiality of conflicts and their perception. Farocki’s work on the relationship between images and wars is not only a genealogy of our view of wars, but also an attempt at "profanation" - to use Giorgio Agamben’s notion - that allows for a restitution of the testimonial capacity of images in relation to wars. 
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