Methods for studying video games and religion

Introduction : level up : methods for studying video games and religion / Xenia Zeiler -- Critical discourse analysis : studying religion and hegemony in video games / Kathrin Trattner -- Gaming elicitation in episodic interviews : let's play baptism / Kerstin Radde-Antweiler -- An ethnographic...

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Bibliographic Details
Published in:Routledge studies in religion and digital culture
Contributors: Šisler, Vít 1978- (Editor) ; Radde-Antweiler, Kerstin (Editor) ; Zeiler, Xenia (Editor)
Format: Print Book
Language:English
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Published: New York London Routledge, Taylor & Francis Group 2018
In: Routledge studies in religion and digital culture (3)
Volumes / Articles:Show volumes/articles.
Series/Journal:Routledge studies in religion and digital culture 3
Standardized Subjects / Keyword chains:B Computer game / Religion
RelBib Classification:AA Study of religion
AD Sociology of religion; religious policy
CD Christianity and Culture
Further subjects:B Collection of essays
B Video Games Religious aspects
Online Access: Inhaltsverzeichnis (Verlag)
Parallel Edition:Electronic

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500 |a "The idea for this book originally came about in the summer of 2014 at the International Conference on Media, Religion and Culture held in Canterbury, UK."--Page xix. - Includes bibliographical references and index 
505 8 0 |t Introduction. Level up: methods for studying video games and religion  |r Xenia Zeiler 
505 8 0 |t Part 1. Textual and audiovisual narratives. Critical discourse analysis: studying religion and hegemony in video games  |r Kathrin Trattner ; Gaming elicitation in episodic interviews: let's play baptism 
505 8 0 |t Part 2. In-game performance. An ethnographic method for the study of religion in video game environments  |r Gregory Price Grieve ; Surreal impersonation 
505 8 0 |t Part 3. Production and design. Design-based research: mobile gaming for learning Jewish history, tikkun olam, and civics  |r Owen Gottlieb ; Phenomenological hermeneutics as a bridge between video games and religio-aesthetics 
505 8 0 |t Part 4. Interactivity and rule system. Empirical triangulation: applying multiple methods to explore religion and myth through video games  |r Enrico Gandolfi ; Petri net modeling: analyzing rule-based representations of religion in video games 
505 8 0 |t Part 5. Gamer-generated content. Normalized social distance: quantitative analysis of religion-centered gaming pages on social networks  |r Josef Šlerka and Vít Šisler ; Coding comments on gaming videos: YouTube Let's Plays, Asian games, and Buddhist and Hindu religions 
505 8 0 |t Critical reflection. How to study religion and video gaming: a critical discussion  |r Kerstin Radde-Antweiler 
520 |a Introduction : level up : methods for studying video games and religion / Xenia Zeiler -- Critical discourse analysis : studying religion and hegemony in video games / Kathrin Trattner -- Gaming elicitation in episodic interviews : let's play baptism / Kerstin Radde-Antweiler -- An ethnographic method for the study of religion in video game environments / Gregory Price Grieve -- Surreal impersonation / William Sims Bainbridge -- Design-based research : mobile gaming for learning Jewish history, tikkun olam, and civics / Owen Gottlieb -- Phenomenological hermeneutics as a bridge between video games and religio-aesthetics / Mikhail Fiadotau -- Empirical triangulation : applying multiple methods to explor e religion and myth through video games / Enrico Gandolfi -- Petri net modeling : analyzing rule-based representations of religion in video games / Vít Sisler -- Qualitative in-depth interviews : studying religious meaning-making in MMOs / Stef Aupers, Julian Schaap and Lars de Wildt -- Normalized social distance : quantitative analysis of religion-centered gaming pages on social networks / Josef Slerka and Vít Sisler -- Coding comments on gaming videos : YouTube Let's Plays, Asian games, and Buddhist and Hindu religions / Xenia Zeiler -- How to study religion and video gaming : a critical discussion / Kerstin Radde-Antweiler 
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